From Cardboard Settings to Ludo-anthropological Experiences: The Failures and Successes of Victorian London's Adaptations in Video Games

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“Oh, splendid, you’re here to murder me […]”“I’m not here to kill you.”“Then what’s your game?” Lady Hattaway, a powerful opponent in the video game Assassin’s Creed Syndicate (Ubisoft 2015), addre
From Cardboard Settings to Ludo-anthropological Experiences: The Failures  and Successes of Victorian London's Adaptations in Video Games
PDF) Are You Game? From Cardboard Settings to Ludo-anthropological Experiences: The Failures and Successes of Victorian London's Adaptations in Video Games
From Cardboard Settings to Ludo-anthropological Experiences: The Failures  and Successes of Victorian London's Adaptations in Video Games
PDF) Are You Game? From Cardboard Settings to Ludo-anthropological Experiences: The Failures and Successes of Victorian London's Adaptations in Video Games
From Cardboard Settings to Ludo-anthropological Experiences: The Failures  and Successes of Victorian London's Adaptations in Video Games
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From Cardboard Settings to Ludo-anthropological Experiences: The Failures  and Successes of Victorian London's Adaptations in Video Games
From Cardboard Settings to Ludo-anthropological Experiences: The Failures and Successes of Victorian London's Adaptations in Video Games
From Cardboard Settings to Ludo-anthropological Experiences: The Failures  and Successes of Victorian London's Adaptations in Video Games
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From Cardboard Settings to Ludo-anthropological Experiences: The Failures  and Successes of Victorian London's Adaptations in Video Games
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From Cardboard Settings to Ludo-anthropological Experiences: The Failures  and Successes of Victorian London's Adaptations in Video Games
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From Cardboard Settings to Ludo-anthropological Experiences: The Failures  and Successes of Victorian London's Adaptations in Video Games
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From Cardboard Settings to Ludo-anthropological Experiences: The Failures  and Successes of Victorian London's Adaptations in Video Games
PDF) Are You Game? From Cardboard Settings to Ludo-anthropological Experiences: The Failures and Successes of Victorian London's Adaptations in Video Games
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